![]() ![]() Your humans may become zombies, or get fat, or only breed twins from now on! There is plenty to learn, and find, but be wary! What sounds fantastic may be too good to be true. The results of the above can be both beneficial and detrimental. This is a fast-paced, resource management game, and I still haven’t completed it! Seriously, I’ve been playing it for about a week now, and I haven’t even gotten to the 3rd week yet! The events that pop up at the end of each day, after all the lights beneath the timer are lit up, and you get the lovely nudge to see what event is going to plague your human resources today. The description of the game is another good indication of the age rating: “Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor.” Gameplay Diving into it has even made me rethink a lot about this life, but that’s another story. I mean, take the picture above, it talks about existentialism, something that can, and has, driven people a little loopy. Now, as it says above, this game is a 16 and over age rating, and for a good reason. #DESPOTISM 3K GAMEPLAY PC#I got to play this, albeit briefly, on the PC last year, and oh ho ho, you should have seen my face when I saw it pop up in the Coming Soon section of the eShop! I’m so happy that I’m getting to play this and review it. #DESPOTISM 3K GAMEPLAY CODE#Review code used, with many thanks to Konfa Games Send your humans on expeditions around a procedurally generated map and earn resources without any limits.Developer | Publisher: Gameplay First | Konfa Games In the second campaign besides resource management, you get a totally new “raid” mechanic. A correct choice may provide some bonus, an incorrect one – well, you’ll see! Many of the modifiers that you get due to random events change the game’s look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. ![]() The foremost roguelike element is that you can’t save the game – you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don’t die of exhaustion. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others. The core gameplay consists of transporting puny humans between various facilities using mechanical claws. It only takes a couple of minutes to figure out the game’s mechanics, but using them optimally is no small feat! And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is an indie resource management sim with rogue-lite elements, a dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. Humanity is enslaved by an AI… which is awesome because we’re on the right side of the conflict. ![]()
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